I probably won't reach 1000 but it'll be enough to give me a lot more survivability and play nicely with either Queens or Femurs. My build is a bit glassy since I sacrificed some body to get the extra curse but eventually I want to dump into str with the typical meginord/alberon/geofri/baron build. Getting right up into mobs' faces gives my zombies a huge boost and with the splash gem groups just melt, meanwhile I can constantly resummon skeletons so they stick near me and zip off to murder shit nearby. For trash mobs I run temp chains and enfeeble on blasphemy while zipping around with flame dash. Obtaining the Golden Vase Next, you want to head to the middle of the arena and raise your. This also pairs really nicely with playing as a curse/aurabot for your minions. When the trap has finished, you can pick up the Scorpion Key. Meat Shield on the other hand tweaks AI to prioritise things by distance while sticking in a protective ring around you, gives them a significant damage reduction, a nontrivial speed boost, buffs damage to things that are close to you, and gives them a 20% chance to taunt and draw aggro on hit. They're basically SRS with legs now and I really want to see how On top of being able to summon them in the exact spot you want them, or resummon to cheaply reposition them, they'll also warp right up into enemies' faces and aggressively seek out stuff to kill even off-screen. If I opted for a skeleton focused build, can a 4link zombie setup clear trash mobs? On the other hand, if I opt for a zombie setup, is there any reason to run skeletons on a 4link?Ī bit late to the game but the answer is they fill different niches, skeletons were your aggressive attack mob that can spit out damage even when you don't have corpses for zombies and zombies were your "sustain" mob that kept your personal space and gave a baseline of damage output.ģ.8 introduced two new support gems that take that mechanic to the next level.įeeding frenzy makes already aggressive skeletons a full on attack spell and gives them an awesome dash skill they use the hell out of. My main two concerns is mapping quality of life and boss dps. The name invokes images of crafty members of the undead, picking locks with bones and other ghoulish memorabilia, stealing long-lost treasures and ancient gold out of decrepit chests, or escaping from rusty, cobweb-laden jail cells aboard haunted pirate ships. In breaks between bloody fights, players can visit Krypt, a unique world, full of tricky environmental puzzles and chests with great Mortal Kombat 11 Krypt items. I can use monte gruls grasp for bossing and the extra cool factor of huge zombies. Crushing bones of game opponents and landing over-the-top fatalities brings a special fighting satisfaction, but this is far from everything MK11 can offer. ![]() ![]() NO need to constantly re-summon them (this is really huge in my eyes). I have to build minion accuracy in my build because skeleton chance to hit is not particularly high (this might be not true if the old "skeletons can't miss" node is still around with the 3.8 tree). I am somewhat forced to use queen's escape for clear speed quality of life. People state they have superior dps to zombies and that Vaal summons skeletons is a boss melter (is this true?) I know how to make a build that can work, I just can't choose on which minion to invest. I am trying to select one skill for clearing and one for bossing.
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